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Thesis

Repo for MS Data Visualization, Parsons School of Design Thesis Project


I'm studying why buying blind boxes is a rapidly rising trend in China because I want to know what motivates young generation to buy it and collect it even they don't know what's inside in order to introduce this phenomenon to my audience.


View Project here.


Research Question:

What is blind box, and why did it go viral?

What motivates the Z generation to buy it and collect it?


Audience:

  • blind box lovers
  • gamers(blind boxes in video games)
  • collectors
  • general public
  • investors

I expect users to be able to see the trend of blind box market, the economic growth, and some basic background knowledge/history of why this market becoming popular. Also, I want to explore the reasons and psychology behind the binnd box culture that why people want to collect it and can't stop buying it once they start?


Outline draft:

Table of Contents

Abstract

Introduction

Treatment:

  • What is Blind Box?
  • The Trend
  • The leading company: Pop Mart
  • Comparison with Art Toys
  • Why buying it?
  • The psychology behind Blind Box

Data and Methodology

  • Data Source
  • Design Decisions

Conclusion

Bibliography

Appendix


Abstract:

With the increasing wealth of Generation Z and the rapid diversification of entertainment, the blind box industry has made a big splash in the financial market. A blind box is a package with mystery contents that customers purchase from a particular brand. Under the leadership of some blind box companies and social media accounts, blind boxes have achieved huge market success in China in recent years. When toys become the hobby of ‘adults’, they bring cultural and business opportunities and challenges that should not be underestimated. Blind boxes, it may be inferred, have met customers' psychology of curiosity, pursuit of beauty, nostalgic mood, and need for companionship.

What is blind box, and why did it go viral? presents the history of how the blind box market developed since it was introduced to China and explores the psychological reasons why people are so addicted to it. This data visualization project focuses on how the blind box market became popular, the huge potential behind it, and why people are so addicted to blind boxes, as well as the psychological research behind it. Viewers of this project can get to know the famous IPs, the comparison with art toys, and filter out the economic growth and potential financial market year by year with both text narration and visual presentations.


Wireframe:

I first hand drawn the wireframe on paper, and then remake it in Figma.

sketch1

To see more details, please visit here.


Prototype:

I made the prototype in figma and Illustrator.

sketch1

To see more details, please visit here.


Project Preview:

preview image: sketch1 screenshots: sketch1 sketch1 sketch1 sketch1 sketch1


Bibliography:

Richard Whiddington. "With TOPTOY, MINISO Makes A Bid for the Art Toy Space." June 25,Available from https://jingculturecommerce.com/miniso-toptoy/.

Richard Whiddington. "How POP MART Dominated the Chinese Art Toy Market in 2020." April 8,Available from https://jingculturecommerce.com/pop-mart-2020-annual-report/.

Chloe Yorke. "The Unstoppable Boom of Art Toys." December 8,Available from https://jingculturecommerce.com/the-unstoppable-boom-of-art-toys/.

The Editors of Jing Travel. "How POP MART is Taking Domestic Appeal Global." September 29,Available from https://jingculturecommerce.com/how-pop-mart-is-taking-domestic-appeal-global/.

Xiaohongshu. “Can you ‘Play’?”, "Https://Mp.Weixin.Qq.Com/s/8Tko3o9Va2pnleE8t0T8pQ." Nov. 16, 2020, Available from https://mp.weixin.qq.com/s/8Tko3o9Va2pnleE8t0T8pQ.

Intellectual Property Definition, “https://www.investopedia.com/terms/i/intellectualproperty.asp#:~:text=Intellectual%20property%20is%20owned%20and,trademarks%2C%20patents%2C%20and%20copyrights ”, Investopedia

Chen, Xiaolin. Research on Blind Boxes Consumers---Taking Pop Mart as an Example. Atlantis Press, 2021.

Simon Chen, “China’s Blind Box Economy”, June 9, 2020, Available from https://www.chinaskinny.com/blog/china-blind-box-economy/

SHOULD YOU PULL? GACHAPON, RISK, AND REWARD IN MOBILE GAMING. http://www.firstpersonscholar.com/should-you-pull/, CHRISTINA M. SPIKER,SEPTEMBER 6, 2017

2020 Annual Report, POP MART International Group Limited, Available from https://global.popmart.com/pages/investor-relations-1?page=1

Wenyu. "Blind Box: Is it a Toy for Adults, Or an "IQ Tax" for Young People?" September 30,Available from https://www.ifanr.com/1266364 http://www.woshipm.com/marketing/4077463.html

Doreen Yingxiaopai. "The Blind Box is Popular all Over the Internet, Why?" August 13, 2021,Available from https://posts.careerengine.us/p/61192057e43288619d9d575c

Forbes China. "Toys for Big Kids: A $100 Billion Business." July 22, 2019, Available from http://www.forbeschina.com/entrepreneur/43786

Yuzhe Zhang. "Pop Mart's Revenue and Other Financial Data in the First Half of 2021 Increased by More than 100%, and its Own IP Revenue Increased by More than 200% Year-on-Year." August 27, 2021, Available from https://www.iyiou.com/news/202108271021396

iiMedia. "iiMedia Research | 2020 China's Blind Box Industry Development Status and Market Research Analysis Report." January 8, 2021, Available from https://www.iimedia.cn/c400/76330.html

Xiaguangshe. "Blind Box is Far from "Flame Out"." (2022). Available from https://m.jiemian.com/article/7029726.html

China Business News. "Archaeological Blind Box Makes Museum Popular." April 27, 2021, Available from http://www.xinhuanet.com/fashion/2021-04/27/c_1127364150.htm

Dasifu. "[Interview with Hong Kong Toy Soul Series] Kenny Wong, the Father of Molly's Toy Survival Road." January 4, 2016, Available from https://www.52toys.com/post/detail?id=1001655

Gregory Schmidt. "Is it a Toy? is it Art? Everyone Agrees It’s a Collectible." March 29, 2017, Available from https://www.nytimes.com/2017/03/29/business/smallbusiness/funko-kidrobot-designer-toys-collectibles.html

iiMedia. "iiMedia Research | 2021 Development Status and Market Research and Analysis Report of China's Designer Toy Industry." March 1, 2021, Available from https://www.iimedia.cn/c400/77227.html

Xinhua Net. "New Observations on Generation Z Consumption丨What is "Designer Toys"? can it Break the Circle?" September 10,2021, Available from http://www.bj.xinhuanet.com/2021-09/10/c_1127844936.htm

JAMES CLEAR. "The Diderot Effect: Why we Want Things we Don’t Need — and what to do about It." Available from https://jamesclear.com/diderot-effect

Luxi Shen, Christopher K Hsee, Joachim H Talloen. "The Fun and Function of Uncertainty: Uncertain Incentives Reinforce Repetition Decisions." Journal of Consumer Research 46, no. 1 (2019): 69-81.

Ronald E. Riggio. "The Psychology of Gambling." March 16, 2016, Available from https://www.psychologytoday.com/us/blog/cutting-edge-leadership/201603/the-psychology-gambling

Shahram Heshmat. "9 Things to Know about the Effects of Scarcity." February 11, 2020, Available from https://www.psychologytoday.com/us/blog/science-choice/202002/9-things-know-about-the-effects-scarcity

Wudeansizhuang. "Why is "Blind Box" Addictive?" June 12, 2020, Available from http://www.woshipm.com/marketing/4077463.html

Raymond Krych (1989) ,"Abnormal Consumer Behavior: a Model of Addictive Behaviors", in NA - Advances in Consumer Research Volume 16, eds. Thomas K. Srull, Provo, UT : Association for Consumer Research, Pages: 745-748.

Xiaofeidashijian. "Pop Mart made 1 Billion in 2021, and it Will no Longer Only Rely on the Leading IP Molly." March 28, 2022, Available from https://m.jiemian.com/article/7265886.html#:~:text=2021%E5%B9%B4%EF%BC%8C%E6%B3%A1%E6%B3%A1%E7%8E%9B,%E8%B7%AF%E5%85%A8%E7%90%83%E6%97%97%E8%88%B0%E5%BA%97%E7%AD%89%E3%80%82

ProductPlan. "Hook Model." Available from https://www.productplan.com/glossary/hook-model/#:~:text=The%20Hook%20Model%20is%20a,about%20creating%20a%20customer%20habit

Dr. BJ Fogg. "Fogg Behavior Model." Available from https://behaviormodel.org/

McKenzy P. Germain. "Variable Reward! Remember & Share (Hooked — by Nir Eyal)." February 5, 2016, Available from https://returnofthemack.medium.com/viable-reward-remember-share-hooked-by-nir-eyal-ec096a20c8e7#:~:text=Variable%20reward%20is%20the%20third,for%20material%20resources%20and%20information

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