Skip to content

Code for the paper Entombed: An archaeological examination of an Atari 2600 game

License

Notifications You must be signed in to change notification settings

kshade/entombed

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

entombed (original readme)

Code for the paper Entombed: An archaeological examination of an Atari 2600 game by John Aycock and Tara Copplestone.

additions

Messed around with the code to add coloured (ANSI) output, highlighting tiles where the values from the generation table aren't symmetrical to the inverse values.

I have also stuck random to always be 1 in order to highlight the impact of those tiles on the level's navigability better (worst-case scenario)

Re-arranged, coloured table Example coloured maze

I don't know if any conclusions can be drawn from this. Maybe the table originally was completely symmetrical, and then those two special cases were picked to significantly increase a path's chance of continuation?

About

Code for the paper Entombed: An archaeological examination of an Atari 2600 game

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Python 100.0%