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[OpenMW] Support .omwaddon
s, .omwgame
s, and omwscripts
#95
Comments
Does this mean they are also supported by LOOT? Would be nice to allow showing plugin conflicts for them. |
I don't know if LOOT recognizes them, but yes, they perform the same as normal plugins. The binary structure is I believe almost identical so if LOOT doesn't currently recognize them, it would probably be an easy upstream fix in libloot. |
I did some searching and found this mod. It contains multiple |
I think this just means the mod author kept them in there so they can easily keep the individual mods in-sync. They do nothing in this compilation pack version of the mod. |
7e184ac changed the OpenMW Plugin Deployer:
|
Thank you! Once this issue is fixed you can enable LOOT support for OpenMW again :) |
@limo-app |
Sorry, i somehow misread and thought the file extension was |
No worries, thanks! |
.omwaddon
s are basically just renamed.esp
s.omwgame
s are renamed.esm
somwscripts
are for loading Lua script mods. Their position doesn't matter relative to plugins, so they should probably be sorted before.esm
s/.omwgame
sThe text was updated successfully, but these errors were encountered: