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Support .omwaddon
and .omwgame
#98
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Just to check, does LOOT handle them correctly if you change their extension to .esp or .esm? Can you provide a link to that plugin so that I can test using it? |
Yeah, they load just fine when renamed. Here's the mod: https://modding-openmw.gitlab.io/bound-balance/ |
(Notes for myself) There are a few places that define valid plugin file extensions:
LOOT doesn't check the current game type, but the rest do (to exclude light plugins for games that don't support them), and I think it would be a good idea to do the same for the new extensions - that means adding a new game type for OpenMW so that it can be distinguished from Morrowind. |
I think libloadorder's and loot-condition-interpreter's A complication that I didn't address is that while the OpenMW launcher includes inactive plugins in the load order it displays, it derives that order from the order of their parent data paths and from their filenames, so you can't actually change the order of those plugins. libloadorder will let you, but when you read the load order next it will re-derive their order. Those are things that libloot will also have to deal with: for inactive plugins it's probably best to handle them just like any other game but document that setting their load order positions won't actually do anything. EDIT: Spoke too soon... |
libloot doesn't seem to recognize these two plugin formats used by OpenMW. They're identical to
.esp
and.esm
files though, except a single record,LUAL
for Lua mods. libloot is throwing this error when trying to use them:The text was updated successfully, but these errors were encountered: