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Update Immersive Citizens (#2910)
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* Add group
- Immersive Citizens place after Low Priority Overrides.

* Change group
- Move to earlier group.
- Some cell settings will be overwritten by later mods.
- But in combination with some other mods an earlier postion will work better for more load orders.

* Remove load after rules
- Not required with group.

* Update message
- Update link to compatibility notes.

* Update cleaning data
 - Version: 0.4.0.2
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MacSplody authored Mar 8, 2024
1 parent 52363b3 commit 2264d86
Showing 1 changed file with 8 additions and 16 deletions.
24 changes: 8 additions & 16 deletions masterlist.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -773,9 +773,12 @@ groups:
description: 'A group for modules that must load after most other mods.'
after: [ default ]

- name: &icaioGroup Immersive Citizens
after: [ *lowPriorityGroup ]

- name: &racesGroup Races & Classes
description: 'A group for modules that modify character Races & Classes.'
after: [ *lowPriorityGroup ]
after: [ *icaioGroup ]

- name: &economyGroup Economy
description: 'A group for mods that alter the Economy of the game.'
Expand Down Expand Up @@ -14103,18 +14106,7 @@ plugins:
- link: 'https://bethesda.net/en/mods/skyrim/mod-detail/3016198/'
name: 'Immersive Citizens AI Overhaul (Bethesda.net Mods)'
- name: 'Immersive Citizens - AI Overhaul.esp'
group: *coreGroup
after:
- name: '3DNPC.esp'
condition: '(is_master("Immersive Citizens - AI Overhaul.esp") and is_master("3DNPC.esp")) or (not is_master("Immersive Citizens - AI Overhaul.esp") and not is_master("3DNPC.esp"))'
- name: 'Landscape Fixes For Grass Mods.esp'
condition: '(is_master("Immersive Citizens - AI Overhaul.esp") and is_master("Landscape Fixes For Grass Mods.esp")) or (not is_master("Immersive Citizens - AI Overhaul.esp") and not is_master("Landscape Fixes For Grass Mods.esp"))'
- name: 'SkyrimSewers.esp'
condition: '(is_master("Immersive Citizens - AI Overhaul.esp") and is_master("SkyrimSewers.esp")) or (not is_master("Immersive Citizens - AI Overhaul.esp") and not is_master("SkyrimSewers.esp"))'
- name: 'Verdant - A Skyrim Grass Plugin SSE Version.esp'
condition: '(is_master("Immersive Citizens - AI Overhaul.esp") and is_master("Verdant - A Skyrim Grass Plugin SSE Version.esp")) or (not is_master("Immersive Citizens - AI Overhaul.esp") and not is_master("Verdant - A Skyrim Grass Plugin SSE Version.esp"))'
- name: 'ViscousGrass.esp'
condition: '(is_master("Immersive Citizens - AI Overhaul.esp") and is_master("ViscousGrass.esp")) or (not is_master("Immersive Citizens - AI Overhaul.esp") and not is_master("ViscousGrass.esp"))'
group: *icaioGroup
inc:
- 'ASLAO - Front Porch (Breezehome).esp'
- 'EEKs Arcadia''s Cauldron.esp'
Expand Down Expand Up @@ -14149,7 +14141,7 @@ plugins:
subs: [ 'The Useless Shop and Interior Overhaul **iWil_UselessShopOverhaul.esp**' ]
condition: 'active("iWil_UselessShopOverhaul.esp")'
- <<: *compatNotes
subs: [ 'http://ai-gamer.com/skyrim/ic-se/#compatibility' ]
subs: [ 'http://ai4egames.com/skyrim/ic-se/#compatibility' ]
- <<: *patchIncluded
type: error
subs: [ 'Open Cities' ]
Expand All @@ -14172,8 +14164,8 @@ plugins:
- Relations.Change
- Relations.Remove
clean:
- crc: 0x5A890755
util: 'SSEEdit v4.0.4b'
- crc: 0x602F9D9B
util: 'SSEEdit v4.1.5c EXTREMELY EXPERIMENTAL'

- name: 'Immersive Speechcraft.esp'
url:
Expand Down

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