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Enable Layer Lock key
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mikybars committed Jul 5, 2024
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146 changes: 146 additions & 0 deletions features/layer_lock.c
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// Copyright 2022-2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

/**
* @file layer_lock.c
* @brief Layer Lock implementation
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/layer-lock>
*/

#include "layer_lock.h"

// The current lock state. The kth bit is on if layer k is locked.
static layer_state_t locked_layers = 0;

// Layer Lock timer to disable layer lock after X seconds inactivity
#if LAYER_LOCK_IDLE_TIMEOUT > 0
static uint32_t layer_lock_timer = 0;

void layer_lock_task(void) {
if (locked_layers &&
timer_elapsed32(layer_lock_timer) > LAYER_LOCK_IDLE_TIMEOUT) {
layer_lock_all_off();
layer_lock_timer = timer_read32();
}
}
#endif // LAYER_LOCK_IDLE_TIMEOUT > 0

// Handles an event on an `MO` or `TT` layer switch key.
static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
if (is_layer_locked(layer)) {
if (record->event.pressed) { // On press, unlock the layer.
layer_lock_invert(layer);
}
return false; // Skip default handling.
}
return true;
}

bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
uint16_t lock_keycode) {
#if LAYER_LOCK_IDLE_TIMEOUT > 0
layer_lock_timer = timer_read32();
#endif // LAYER_LOCK_IDLE_TIMEOUT > 0

// The intention is that locked layers remain on. If something outside of
// this feature turned any locked layers off, unlock them.
if ((locked_layers & ~layer_state) != 0) {
layer_lock_set_user(locked_layers &= layer_state);
}

if (keycode == lock_keycode) {
if (record->event.pressed) { // The layer lock key was pressed.
layer_lock_invert(get_highest_layer(layer_state));
}
return false;
}

switch (keycode) {
case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys.
return handle_mo_or_tt(QK_MOMENTARY_GET_LAYER(keycode), record);

case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: // `TT(layer)`.
return handle_mo_or_tt(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode), record);

case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: { // `LM(layer, mod)`.
uint8_t layer = QK_LAYER_MOD_GET_LAYER(keycode);
if (is_layer_locked(layer)) {
if (record->event.pressed) { // On press, unlock the layer.
layer_lock_invert(layer);
} else { // On release, clear the mods.
clear_mods();
send_keyboard_report();
}
return false; // Skip default handling.
}
} break;

#ifndef NO_ACTION_TAPPING
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys.
if (record->tap.count == 0 && !record->event.pressed &&
is_layer_locked(QK_LAYER_TAP_GET_LAYER(keycode))) {
// Release event on a held layer-tap key where the layer is locked.
return false; // Skip default handling so that layer stays on.
}
break;
#endif // NO_ACTION_TAPPING
}

return true;
}

bool is_layer_locked(uint8_t layer) {
return locked_layers & ((layer_state_t)1 << layer);
}

void layer_lock_invert(uint8_t layer) {
const layer_state_t mask = (layer_state_t)1 << layer;
if ((locked_layers & mask) == 0) { // Layer is being locked.
#ifndef NO_ACTION_ONESHOT
if (layer == get_oneshot_layer()) {
reset_oneshot_layer(); // Reset so that OSL doesn't turn layer off.
}
#endif // NO_ACTION_ONESHOT
layer_on(layer);
#if LAYER_LOCK_IDLE_TIMEOUT > 0
layer_lock_timer = timer_read32();
#endif // LAYER_LOCK_IDLE_TIMEOUT > 0
} else { // Layer is being unlocked.
layer_off(layer);
}
layer_lock_set_user(locked_layers ^= mask);
}

// Implement layer_lock_on/off by deferring to layer_lock_invert.
void layer_lock_on(uint8_t layer) {
if (!is_layer_locked(layer)) {
layer_lock_invert(layer);
}
}

void layer_lock_off(uint8_t layer) {
if (is_layer_locked(layer)) {
layer_lock_invert(layer);
}
}

void layer_lock_all_off(void) {
layer_and(~locked_layers);
locked_layers = 0;
layer_lock_set_user(locked_layers);
}

__attribute__((weak)) void layer_lock_set_user(layer_state_t locked_layers) {}
136 changes: 136 additions & 0 deletions features/layer_lock.h
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// Copyright 2022-2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

/**
* @file layer_lock.h
* @brief Layer Lock, a key to stay in the current layer.
*
* Overview
* --------
*
* Layers are often accessed by holding a button, e.g. with a momentary layer
* switch `MO(layer)` or layer tap `LT(layer, key)` key. But you may sometimes
* want to "lock" or "toggle" the layer so that it stays on without having to
* hold down a button. One way to do that is with a tap-toggle `TT` layer key,
* but here is an alternative.
*
* This library implements a "Layer Lock key". When tapped, it "locks" the
* highest layer to stay active, assuming the layer was activated by one of the
* following keys:
*
* * `MO(layer)` momentary layer switch
* * `LT(layer, key)` layer tap
* * `OSL(layer)` one-shot layer
* * `TT(layer)` layer tap toggle
* * `LM(layer, mod)` layer-mod key (the layer is locked, but not the mods)
*
* Tapping the Layer Lock key again unlocks and turns off the layer.
*
* @note When a layer is "locked", other layer keys such as `TO(layer)` or
* manually calling `layer_off(layer)` will override and unlock the layer.
*
* Configuration
* -------------
*
* Optionally, a timeout may be defined so that Layer Lock disables
* automatically if not keys are pressed for `LAYER_LOCK_IDLE_TIMEOUT`
* milliseconds. Define `LAYER_LOCK_IDLE_TIMEOUT` in your config.h, for instance
*
* #define LAYER_LOCK_IDLE_TIMEOUT 60000 // Turn off after 60 seconds.
*
* and call `layer_lock_task()` from your `matrix_scan_user()` in keymap.c:
*
* void matrix_scan_user(void) {
* layer_lock_task();
* // Other tasks...
* }
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/layer-lock>
*/

#pragma once

#include "quantum.h"

#ifdef __cplusplus
extern "C" {
#endif

/**
* Handler function for Layer Lock.
*
* In your keymap, define a custom keycode to use for Layer Lock. Then handle
* Layer Lock from your `process_record_user` function by calling
* `process_layer_lock`, passing your custom keycode for the `lock_keycode` arg:
*
* #include "features/layer_lock.h"
*
* bool process_record_user(uint16_t keycode, keyrecord_t* record) {
* if (!process_layer_lock(keycode, record, LLOCK)) { return false; }
* // Your macros ...
*
* return true;
* }
*/
bool process_layer_lock(uint16_t keycode, keyrecord_t* record,
uint16_t lock_keycode);

/** Returns true if `layer` is currently locked. */
bool is_layer_locked(uint8_t layer);

/** Locks and turns on `layer`. */
void layer_lock_on(uint8_t layer);

/** Unlocks and turns off `layer`. */
void layer_lock_off(uint8_t layer);

/** Unlocks and turns off all locked layers. */
void layer_lock_all_off(void);

/** Toggles whether `layer` is locked. */
void layer_lock_invert(uint8_t layer);

/**
* Optional callback that gets called when a layer is locked or unlocked.
*
* This is useful to represent the current lock state, e.g. by setting an LED or
* playing a sound. In your keymap, define
*
* void layer_lock_set_user(layer_state_t locked_layers) {
* // Do something like `set_led(is_layer_locked(NAV));`
* }
*
* @param locked_layers Bitfield in which the kth bit represents whether the
* kth layer is on.
*/
void layer_lock_set_user(layer_state_t locked_layers);

/**
* @fn layer_lock_task(void)
* Matrix task function for Layer Lock.
*
* If using `LAYER_LOCK_IDLE_TIMEOUT`, call this function from your
* `matrix_scan_user()` function in keymap.c. (If no timeout is set, calling
* `layer_lock_task()` has no effect.)
*/
#if LAYER_LOCK_IDLE_TIMEOUT > 0
void layer_lock_task(void);
#else
static inline void layer_lock_task(void) {}
#endif // LAYER_LOCK_IDLE_TIMEOUT > 0

#ifdef __cplusplus
}
#endif
3 changes: 2 additions & 1 deletion mikybars.h
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Expand Up @@ -15,5 +15,6 @@
#define CTL_SCLN RCTL_T(KC_SCLN)

enum custom_keycodes {
ARROW = SAFE_RANGE
ARROW = SAFE_RANGE,
LLOCK
};
4 changes: 2 additions & 2 deletions mikybars.json
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Expand Up @@ -118,7 +118,7 @@
"KC_NO",
"KC_NO",
"KC_NO",
"KC_NO",
"LLOCK",
"KC_NO",
"KC_NO"
],
Expand Down Expand Up @@ -182,4 +182,4 @@
]
],
"author": "Anonymous"
}
}
1 change: 1 addition & 0 deletions rules.mk
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SRC += source.c
SRC += features/layer_lock.c

MCU = atmega32u4

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3 changes: 3 additions & 0 deletions source.c
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#include QMK_KEYBOARD_H

#include "mikybars.h"
#include "features/layer_lock.h"

bool process_record_user(uint16_t keycode, keyrecord_t* record) {
const uint8_t mods = get_mods();
const bool shifted = (mods | get_weak_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT;

if (!process_layer_lock(keycode, record, LLOCK)) { return false; }

if (record->event.pressed) {
switch (keycode) {
case ARROW: // -> Unicode arrow, or => when shifted.
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