-
Notifications
You must be signed in to change notification settings - Fork 0
To win, blow up everything.
License
neil-edelman/Void
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
Copyright (C) 2000, 2013 Neil Edelman, see copying.txt. neil dot edelman each mail dot mcgill dot ca Usage: Void To win, blow up everything. This is an ongoing project that I work on sporadically. A game is complex and resource-heavy enough that I try most of my programming experiments here, as well as learning GIMP and Blender. However, it is kind of fun for about 5 minutes. Player controls: left, right, up, space, F1 -- fullscreen, x -- report position, f -- framerate, p -- pause, 1 -- Gnuplot dump. Image credit: NASA; JPL; ESA; Caltech; UCLA; MPS; DLR; IDA; Johns Hopkins University APL; Carnegie Institution of Washington; DSS Consortium; SDSS. external/lodepng: Copyright (c) 2005-2015 Lode Vandevenne http://lodev.org/lodepng/ external/nanojpeg: by Martin J. Fiedler <martin.fiedler@gmx.net> http://keyj.emphy.de/nanojpeg/ If you want to build this programme, it uses GLUT and GLEW libraries. Except MacOSX; FreeGLUT is useless in Mac because it starts X11, but 1998GLUT is built in and works natively. GLEW is also not needed because MacOSX has native support of OpenGL1.1. Other build environments, we must define a preprocessor variable GLEW before compiling (ie -DGLEW) to enable the code that loads all the libraries. Recommend building the static release of Glew (glew32s) and link it to Void. I have tested it on MSVC10/13/15 and gcc Ubuntu (still trying MinGW.) Make sure you turn off "Whole Program Optimization," on MSVC as it will fail to make Glew. 'glew' in package managers. http://glew.sourceforge.net/ Recommend also building the FreeGlut static library (freeglut_static.) 'freeglut' in package managers. http://freeglut.sourceforge.net/ The main programme code is C90 and should work with any C compiler after 1989. However, pre-compiling resources into generated code needs POSIX. The resource loader is a hack; it's not really important for me to fix it because it's just a pre-compiling step. Type 'make' on a system that supports GNU99 extensions, (also <make icon>, <make install> can be useful on a Mac.) MSVC is the obvious compiler with lack POSIX support; to make on that system, download a GCC, make, and then import all the files, including the .c and .h in the build/ to MSVC. Void Copyright 2000, 2012 Neil Edelman This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions; see copying.txt. Version 2018-01: Got rid of the version numbers. Version 3.3, 2015-11: Events, gates, zones. Version 3.2, 2015-05: Improved running time O(n^2) -> O(n+m). Collisions. Subdirectory structure. Version 3.1, 2013: GL_LUMINANCE is not a thing anymore; worked around that. Should work on more machines. Improved GL error reporting. Version 3.0, 2013: OpenGL; uses GLSL for a significant speed increase. Multi-platform. Version 2.0, 2001: DirectX 3.0; worked until Windows NT/98. Version 1.0, 2000: ModeX; lost the source code.
About
To win, blow up everything.