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Endgame: Singularity Original Soundtrack

This is a git submodule of Singularity main repository found at:

http://code.google.com/p/endgame-singularity
https://github.com/singularity/singularity

These are the lossless FLAC files created from the Psycle .psy source files
used to generate the Ogg Vorbis files found in the singularity-music package.


To generate your own Ogg Vorbis files from these, use oggenc. The default -q 3
setting was used (averages on ~112kpbs). Also, for normalized loudness, it is
highly recommended to use a pre-processor to apply the ReplayGain values to the
sound data itself, not to Ogg Vorbis tags, since pygame module used by E:S to
play music ignores ReplayGain tags.

On Linux, this can be achieved by:
flac --apply-replaygain-which-is-not-lossless=tn1 --decode *.flac
oggenc *.wav
rm *.wav

However, this will not copy over the tags. If you wish to manually do so, don't
forget to either *not* copy over the replaygain tags, or to recalculate them
afterwards.

The By-Product song requires special handling, since it is encoded as 44.1kHz
and must be re-sampled to 48kHz, otherwise it will sound differently when
played in E:S (faster tempo and higher pitch). This is done with:

flac --apply-replaygain-which-is-not-lossless=tn1 --decode 01*.flac
oggenc --resample 48000 01*.wav
rm 01*.wav

On Windows, foobar2000 player can do the conversion, tagging and RG processing.
Use the following Convertion settings:
- Output Format: Ogg Vorbis, q3.0
- Processing: ReplayGain source mode 'track', processing 'apply gain'
- And, for By-Product only, add DSP Resampler (PPHS) - 48000Hz


As a side note, the scanner used to calculate the ReplayGain values present in
the FLAC files was the modern EBU R128, not the traditional RG scanner. So
expect different gain values if you recalculate or compare using vorbisgain or
similar scanners. However, apart from gain values both methods generate
the same tags and gains are applied in the same manner.

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Endgame: Singularity Original Soundtrack (Lossless FLAC)

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