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Endgame: Singularity Original Soundtrack This is a git submodule of Singularity main repository found at: http://code.google.com/p/endgame-singularity https://github.com/singularity/singularity These are the lossless FLAC files created from the Psycle .psy source files used to generate the Ogg Vorbis files found in the singularity-music package. To generate your own Ogg Vorbis files from these, use oggenc. The default -q 3 setting was used (averages on ~112kpbs). Also, for normalized loudness, it is highly recommended to use a pre-processor to apply the ReplayGain values to the sound data itself, not to Ogg Vorbis tags, since pygame module used by E:S to play music ignores ReplayGain tags. On Linux, this can be achieved by: flac --apply-replaygain-which-is-not-lossless=tn1 --decode *.flac oggenc *.wav rm *.wav However, this will not copy over the tags. If you wish to manually do so, don't forget to either *not* copy over the replaygain tags, or to recalculate them afterwards. The By-Product song requires special handling, since it is encoded as 44.1kHz and must be re-sampled to 48kHz, otherwise it will sound differently when played in E:S (faster tempo and higher pitch). This is done with: flac --apply-replaygain-which-is-not-lossless=tn1 --decode 01*.flac oggenc --resample 48000 01*.wav rm 01*.wav On Windows, foobar2000 player can do the conversion, tagging and RG processing. Use the following Convertion settings: - Output Format: Ogg Vorbis, q3.0 - Processing: ReplayGain source mode 'track', processing 'apply gain' - And, for By-Product only, add DSP Resampler (PPHS) - 48000Hz As a side note, the scanner used to calculate the ReplayGain values present in the FLAC files was the modern EBU R128, not the traditional RG scanner. So expect different gain values if you recalculate or compare using vorbisgain or similar scanners. However, apart from gain values both methods generate the same tags and gains are applied in the same manner.
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Endgame: Singularity Original Soundtrack (Lossless FLAC)
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