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Translate comments in game folder #23
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@@ -477,32 +475,32 @@ void DrawGame() | |||
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | |||
// Работа с 3д частью... прорисовка, просчет | |||
// 3D work - drawing, rendering |
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Is not drawing
mean the same as rendering
? I thought this is almost the same.
int X = GameConfig().InternalWidth / 2 - 192; | ||
Y = 545; | ||
// продолжение игры | ||
// contonue the game |
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continue?
case 3: | ||
return 50.0f; | ||
// отражатель | ||
// reflector |
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In variable names and comments I usually use deflector
word, probably, we should stay with one term, or change it everywhere.
@@ -1127,9 +1124,9 @@ void GamePlayerShip() | |||
} | |||
} | |||
break; | |||
// отражатель | |||
// reflector |
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In variable names and comments I usually use deflector word, probably, we should stay with one term, or change it everywhere.
@@ -537,15 +534,15 @@ void GamePlayerShip() | |||
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | |||
// Вывод голосового предупреждения, если в оружие нет пуль | |||
// Output voice warning if weapon has no munition |
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ammunition/ammo?
for (const auto &tmpWeaponSlot : sharedPlayerFighter->WeaponSlots) { | ||
// если нажали стрелять, а патронов нет в одном из орудий | ||
// if fire button is pressed and one weapon has no munition |
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ammunition/ammo?
if (sharedWeapon->ArmorCurrentStatus <= 0.0f) { | ||
ChangeGameConfig().Profile[CurrentProfile].WeaponAmmo[i] = 0; | ||
ChangeGameConfig().Profile[CurrentProfile].Weapon[i] = 0; | ||
} else { | ||
// если все ок, нужно запомнить сколько осталось в боекомплекте | ||
// if all is good, should store remaining munitions |
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ammunition/ammo?
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ||
// сейчас получаем всю энергию для перезарядки и выстрела | ||
// потом лучше будет переделать на постепенный отбор энергии | ||
// now receiving all energy for recharging and firing |
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Probably, should be marked as TODO
.
Looks like no fixes will be available for this PR, close it for now. |
This change contains translations of comments in game.cpp and game_player_ship.cpp files in game folder. The remaining source files in the folder are already translated.