Skip to content

How Do I Add STORAGE Usage to My RenderResources Buffer? #1215

Answered by cart
zicklag asked this question in Q&A
Discussion options

You must be logged in to vote

I'm guessing that you need to change AssetRenderResourcesNode<T>::new(true) to new(false). Buffer/Storage types cannot be dynamic uniforms.

There is some nuance here where we could technically put everything but the buffer type into a dynamic uniform buffer, then put the buffer type in a normal buffer. But right now that level of customization is not supported.

Replies: 1 comment 2 replies

Comment options

You must be logged in to vote
2 replies
@zicklag
Comment options

zicklag Jan 6, 2021
Collaborator Author

@cart
Comment options

cart Jan 6, 2021
Maintainer

Answer selected by zicklag
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants