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Issues list

dynamic_linking causes linker stderr C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17544 opened Jan 26, 2025 by lomirus
Split apply_pbr_lighting into many many small functions A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17541 opened Jan 26, 2025 by ethereumdegen
Implement the trait Ease for Isometry3d A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17539 opened Jan 26, 2025 by TheGrungringMachine
Remove bevy_pbr::generate_view_layouts A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17537 opened Jan 25, 2025 by rambip
MeshRenderPlugin should be usable as a standalone plugin. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17536 opened Jan 25, 2025 by rambip
GLTF loading and animation performance regression A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17535 opened Jan 25, 2025 by aloucks
In example parallel_query close window cause panic A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17532 opened Jan 25, 2025 by jiangheng90
Yoink assert_object_safe A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17531 opened Jan 25, 2025 by BenjaminBrienen
Second camera ToneMapping and/or RenderLayers impacts first camera A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17530 opened Jan 25, 2025 by lucidBrot
Support KHR_node_visibility glTF extension A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17524 opened Jan 24, 2025 by vveisard
Trigger some type of ButtonEvent on but input A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17522 opened Jan 24, 2025 by spvky
Eliminate NonSend resources by making World optionally !Send using generics A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17517 opened Jan 23, 2025 by alice-i-cecile
Add uv_transform to ColorMaterial A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17515 opened Jan 23, 2025 by rparrett
Support reflected event types for Observer triggers. A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17511 opened Jan 23, 2025 by ItsDoot
More safely support untyped Observer events A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17509 opened Jan 23, 2025 by ItsDoot
Color docs should specify acceptable value ranges A-Color Color spaces and color math C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17508 opened Jan 23, 2025 by thebluefish
Clean up no_std CI check A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Embedded Weird hardware and no_std platforms S-Blocked This cannot move forward until something else changes
#17506 opened Jan 23, 2025 by BenjaminBrienen 0.16
Storing Layout for Reflect types A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17498 opened Jan 22, 2025 by makspll
Should we use the darling crate for proc macros A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17497 opened Jan 22, 2025 by Bleachfuel
wgpu_hal::gles::egl: EGL 'eglCreateSyncKHR' code 0x3004: EGL_BAD_ATTRIBUTE A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17494 opened Jan 22, 2025 by lomirus
WakeUp doesn't unfreeze systems when dragging A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Windows Specific to the Windows desktop operating system P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17488 opened Jan 22, 2025 by chlobes
Return Result instead of Option from FilteredResources::get and similar A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17480 opened Jan 21, 2025 by Shatur
Missing a method to insert related entities at a specific index (insert_children) A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17478 opened Jan 21, 2025 by villor 0.16
Allow for click detection (mouse picking) of a TextSpan A-Picking Pointing at and selecting objects of all sorts A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#17477 opened Jan 21, 2025 by ethereumdegen
WireframeMaterial and Wireframe2dMaterial don't derive Reflect A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17474 opened Jan 21, 2025 by anlumo
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