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Pull requests: bevyengine/bevy
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Fix update execute while app exit
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#17543
opened Jan 26, 2025 by
jiangheng90
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Automatically transform cursor hotspot user asks to flip cursor image
A-Windowing
Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17540
opened Jan 26, 2025 by
mgi388
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added Hash to MouseScrollUnit;
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17538
opened Jan 25, 2025 by
AustinHellerRepo
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Simplify derive_from_world
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17534
opened Jan 25, 2025 by
Bleachfuel
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Fix parallel query panic
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17533
opened Jan 25, 2025 by
jiangheng90
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expose OverflowAxis::Hidden as Overflow functions
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#17528
opened Jan 24, 2025 by
LucDrenth
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Add an example for stochastic texture sampling
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17527
opened Jan 24, 2025 by
cBournhonesque
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Rework WindowMode::Fullscreen API
A-Windowing
Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17525
opened Jan 24, 2025 by
jf908
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Move bounding_2d example to math folder
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17523
opened Jan 24, 2025 by
NiseVoid
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Improved Spawn APIs and Bundle Effects
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add simple Disabled marker
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Support for non-browser Impacts the entire engine
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-Embedded
Weird hardware and no_std platforms
O-Web
Specific to web (WASM) builds
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
wasm
A-Cross-Cutting
#17499
opened Jan 22, 2025 by
bushrat011899
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Move all internal dependancies into the workspace.
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
#17486
opened Jan 21, 2025 by
AlephCubed
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Store resources as components on singleton entities
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
S-Blocked
This cannot move forward until something else changes
X-Controversial
There is active debate or serious implications around merging this PR
Replace Ambient Lights with Environment Map Lights
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17482
opened Jan 21, 2025 by
SparkyPotato
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Fix calculation of skybox rotation
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EaseFunction svg graphs in doc
A-Math
Fundamental domain-agnostic mathematical operations
C-Docs
An addition or correction to our documentation
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#17461
opened Jan 21, 2025 by
SpecificProtagonist
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BRP resource methods
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Fix rust-analyzer error in example bounding 2d
A-Math
Fundamental domain-agnostic mathematical operations
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
#17420
opened Jan 18, 2025 by
jiangheng90
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Improve Rendering and layout for characters
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
TextSpan
docs
A-Text
#17415
opened Jan 17, 2025 by
rparrett
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Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Shaders
This code uses GPU shader languages
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Make mocking picking events for bevy_ui easier
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Add basic debug checks for read-only Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
UnsafeWorldCell
A-ECS
#17393
opened Jan 16, 2025 by
JoJoJet
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