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Support KHR_node_visibility glTF extension #17524

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vveisard opened this issue Jan 24, 2025 · 0 comments
Open

Support KHR_node_visibility glTF extension #17524

vveisard opened this issue Jan 24, 2025 · 0 comments
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A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished

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@vveisard
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What problem does this solve or what need does it fill?

I would like to animate visibility of glTF nodes in bevy.

What solution would you like?

I would like Bevy glTF loader to support the KHR_node_visibility gltf extension.

What alternative(s) have you considered?

As suggested elsewhere, the workaround for this is applying some transform to the node, usually setting its scale to 0 using constant interpolation.

Additional context

The KHR_node_visibility extension is soon to be ratified by the Khronos Group, and is tracked on this pull request: KhronosGroup/glTF#2410

@vveisard vveisard added C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled labels Jan 24, 2025
@BenjaminBrienen BenjaminBrienen added A-Assets Load files from disk to use for things like images, models, and sounds S-Needs-Design This issue requires design work to think about how it would best be accomplished D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes and removed S-Needs-Triage This issue needs to be labelled labels Jan 24, 2025
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Labels
A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
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